

Our new mod will feature latest graphics and physics features of rFactor 2 (except latest PBR shaders update which we will implement later). Rujasu: simulation data/testing, additional driver names.Today our modding team together with E-Racing Series community admin Mariano Calò proud to announce our new car! You probably seen it before in our goals list here at Patreon and also many of all subscribers asking for – the new Lamborghini Huracan Super Trofeo Evo car for rFactor 2! Mantasisg: physics development, testing, research. Woochoo: mod idea, research, initial physics changes, liveries, texture edits, sfx edits, mesh edits, driver names, testing. Release comes along side a 3rd DLC package that adds 7 cars and Brands Hatchs Race track. The Most Essential RFactor 2 Mods 2 Award Favorite Share Add to Collection A collection of 84 items created by Image Space Incorporated MonSum yoss MAK-Corp wedge McNolo EnduRacers Modding Team Studio 397 carrera. Thanks Yoss for some initial help and tips. AC Mods rFactor 2 Mods Automobilista Mods All Cars All Tracks. Thanks redapg for the Online Tools used for initial physics changes. Thanks ISI & Studio 397 for the AC Cobra 427, which is the physics and graphics basis of this 1954 mod. There are minor drag, power, and torque differences between the three baseline physics sets. So all the 0.75L cars have had their performance artificially boosted, just so much that they might compete with the slowest of the 1.1L group. The 0.75L cars at LM in the era were so slow that they caused significant issues with the rF2 AI driving the faster cars, typically meaning accidents while lapping. baseline B and C top speeds updated in icons minor balance adjustments between the baseline physics groups some reallocation of the baseline physics (A/B/C) for the 0.75L cars Steam workshop also updated > HERE > HERE << This is the official release for this update, including the new icons.
